Digital garments to be used as models for an indie game set on the WWII eastern front. Patterned by referencing period photographs and archived patterns. Textured in Adobe Substance from a combination of scanned real world textiles and digital texture painting.

Garments are draped, patterned, and rendered digitally through CLO3d modeling software. Capsule collection designed to experiment with displaying shape and texture in a digital space.

Digital design allows for rapid iteration when creating the pattern - I can make micro-adjustments much faster than when working via traditional methods, making perfecting the fit of a garment a more efficient process.

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Leon Emanuel Blanck

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